Match the suit or the rank
Play one card onto the discard pile. It must match the top card’s suit or its rank. On a 5 of hearts, any heart fits, and so does any 5.
A 7 of hearts goes on a 5 of hearts, and a 7 of spades would go on it next.
Take a seat.
Five cards each. Match the suit or rank; eights are wild.
HAND COMPLETE
Waiting for the host to deal.
FREE ONLINE CARD GAME
Match the suit or rank.
Eights go on anything.
Play classic Crazy Eights free against one to four computer opponents with no download or sign-up. Match the suit or rank, call a suit with a wild eight, and score 50 for every eight left in the other hands. Choose Easy, Standard or Expert, and turn the draw rule, power cards and multi-card play on or off.
Classic Crazy Eights · 2–5 seats · First to 50 × players
Updated
New to Crazy Eights? Learn the rulesHOW TO PLAY
Two to five players. Five cards each, or seven with two players. Be the first to play every card from your hand.
On your turn you do one thing: play a card, or draw because nothing fits. These three steps are the whole game.
Try a practice hand ↑Play one card onto the discard pile. It must match the top card’s suit or its rank. On a 5 of hearts, any heart fits, and so does any 5.
A 7 of hearts goes on a 5 of hearts, and a 7 of spades would go on it next.
An eight goes on any card. When you play one, you choose a suit, and the next player must match that suit (or play another eight). Here an 8 of diamonds lands on a king of clubs and the badge switches to Called: Spades.
Keep your eights for when nothing else fits.
If nothing in your hand fits, draw from the face-down stock one card at a time until you draw one that does, then play it. You can’t draw while you hold a card that fits.
The top card is a 9 of hearts: the 10 of spades doesn’t fit, the 3 of hearts does.
EVERY CARD COUNTS
The player who goes out scores the value of every card left in the other hands. Eights are worth the most, so an eight you never played is an expensive card to be caught with.
Example: you go out while the others hold K♠ 4♦ (14), 8♥ A♣ (51) and 9♣ (9). You score 74.
The match goes to 50 points per player: 100 with two players, 150 with three, 200 with four, 250 with five. It ends after the hand in which someone reaches the target, and the highest total wins. A blocked hand scores the difference between each other hand and the lowest one.
READ THE TABLE
An eight is your way out of any spot, and it costs 50 points if someone else goes out first. Play one when nothing else fits, or to close out the hand.
When two cards fit, prefer the one that leaves the suit on something you hold several of. When you play an eight, call the suit you hold most of.
A player who draws on hearts had no heart at that moment. Turn the suit to hearts when it’s their go, and they may have to draw again.
When an opponent is down to one or two cards, get rid of kings, queens and jacks, and think about spending an eight to change a suit they are riding.
QUICK ANSWERS
Deal five cards each (seven with two players) and turn one card face up to start the discard pile. On your turn, play a card that matches the top card’s suit or rank, or play an eight. If nothing fits, draw from the stock until you can play. The first player to empty their hand wins the hand.
With the standard rule you keep drawing from the stock until you draw a card that fits, and then you play it. In Options you can switch to Draw one or Draw up to three: you stop after that many cards and pass if none of them fits.
Yes. Playing an eight as your last card wins the hand, and you don’t need to name a suit, because nobody plays after you.
Nothing in the classic game. Turn on Power cards and a Queen skips the next player, an Ace reverses the direction of play, and a 2 makes the next player draw two cards unless they put another 2 on top, which passes a bigger penalty along. With two players, a Queen or an Ace gives you another turn.
The hand’s winner scores every card left in the other hands: eights 50, kings, queens and jacks 10, aces 1, and every other card its number. The match goes to 50 points per player, so 200 with four players.
Seven each. With three, four or five players, five each. A two-player match goes to 100 points, or choose Single hand for a quick game.
It goes back into the stock, the stock is shuffled, and a new card is turned. The game never starts on an eight.
They are close relatives in the same family of shedding games, and each has its own set of special cards. This table plays classic Crazy Eights with only the wild eight; the optional power cards (Queen, Ace and 2) cover the most common house rules.
No. You may draw only when nothing in your hand fits, which is why the cards you can play are lifted and the others are dimmed.
The discard pile, except its top card, is shuffled into a new stock, up to three times in a hand. If nothing is left to draw and every player passes in turn, the hand is blocked: the player with the lowest hand scores the difference between each other hand and their own. If two players tie for lowest, nobody scores.
Choose Easy, Standard or Expert in Options. Easy plays a random card that fits and spends its eights straight away. Standard sheds its high cards and saves its eights. Expert also remembers which suits each player drew on and steers the suit away from them. No level sees your hand or the stock.
The practice game on this page works now against one to four computer opponents, with no download or sign-up. To play with friends, open a HopLobby lobby and send one link: our party games run in the browser too.
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