Egyptian Rat ScrewPractice
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Flip in turn. Slap doubles and sandwiches. Win every card.

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Practice against the computer

FREE ONLINE CARD GAME

Egyptian Rat Screw

Slap the pile.
Take every card.

Play Egyptian Rat Screw (Egyptian Rat Slap, ERS) free against one to three computer players, with no download or sign-up. Flip in turn, answer face-card challenges, and press Space to slap doubles and sandwiches before the computer does. Easy, Standard and Expert set how fast it reacts.

Classic Egyptian Rat Screw · 2–4 seats · Win all 52 cards

Updated

New to Egyptian Rat Screw? Learn the rules

HOW TO PLAY

How to play
Egyptian Rat Screw

Two to four players. The whole deck is dealt face down and nobody looks at their cards. Take turns flipping onto one pile, answer face cards, and slap the pile when a pattern lands. Hold every card to win.

Egyptian Rat Screw (also written Egyptian Ratscrew, or ERS) is a race: the cards decide whose turn it is, but your hand on the pile decides who takes it.

Play a practice game ↑
01

Flip, watch, slap a double

Players flip the top card of their face-down stack onto the centre pile, one at a time, moving left: press F or Enter, or tap your stack. When a card lands on another of the same rank, that is a double. Anyone may slap it, including the player who just flipped: press Space or tap the pile. The first slap takes the whole pile and flips next. Nobody can flip over a pattern: play waits until someone slaps it.

The pile

Two 9s in a row: a double.

02

Slap a sandwich

The same rank with one card between is a sandwich: 7, King, 7. Doubles and sandwiches are the two slaps every version of the game agrees on, and they are the only two in the Classic rules this table starts with. Suits never matter.

The pile

7, King, 7: a sandwich.

03

Face cards are challenges

Flip a Jack, Queen, King or Ace and the next player must answer with another one. They keep flipping until they turn one up or run out of chances. Answer in time and the challenge passes on to the following player; fail and whoever played the face card takes the pile.

Chances to answer each face card
Card playedJackQueenKingAce
Chances1234
You play the Queen; Wren gets two chances
You take the pile

Running out: a player who runs out of cards in the middle of answering passes the remaining chances to the next player who has cards. If nobody else has a card, the challenger takes the pile. A won pile is taken about a second later (press F to take it at once); if the last card made a pattern, it has to be slapped first, and the slap takes the pile instead.

A Queen gives two chances to answer.

04

A false slap burns a card

Slap when no pattern is on top and you burn the top card of your stack: it goes face down under the pile and belongs to whoever takes the pile next. Burned cards never count towards a pattern. A slap faster than a person could have seen the card, under 0.12 seconds after it landed, is too early and burns too. The Options sheet can raise the burn to two cards.

Your stack
6 then 7: not a pattern

A 6 and a 7 are close, but not a double.

Extended slap rules, jokers and slapping back in

Choose Extended slaps in Options to add four more patterns. Each counts only on the face-up cards; burned cards are never part of one.

  • Top-bottom: the top card matches the first card of the pile. It needs at least three cards; with two it is just a double.
  • Tens: two cards in a row that add up to 10, or two that add up to 10 with one Jack, Queen or King between them (Ace, King, 9). An ace counts as 1; Jacks, Queens and Kings never count towards the ten.
  • Marriage: a King and a Queen together, in either order.
  • Run: four cards in order, going up or down: 5, 6, 7, 8 or Jack, Queen, King, Ace. The ace sits both below the 2 and above the King, so a run can turn the corner: Queen, King, Ace, 2 counts, as in Bicycle's rules.
  • Joker: with the Jokers option on, two jokers join the deck and a joker on top can always be slapped. Jokers are not face cards, so they never start a challenge.
  • Slapping back in. Out of cards? You stay at the table and can slap a pattern to get back in with the whole pile. But a false slap with no cards to burn puts you out of the game.
  • Slap back in off. With no cards you may not slap, and you are out as soon as the pile goes to someone else. A face card you played with your last card can still win you the pile back.
  • Nobody can flip. If every hand is empty and no challenge is open, the player who flipped last takes the pile.
  • Two slaps at once. Every slap is stamped on a shared clock, and the earliest wins. The result names the winner and the margin in milliseconds; the slower slap costs nothing.

NO POINTS, ONLY CARDS

How Egyptian Rat Screw is won

There are no points. You win by holding every card in play: all 52, or 54 with jokers. Cards come to you two ways: slapping a pattern first, and playing a face card the next player cannot answer. Cards leave you by flipping and by burning.

A player at zero cards stays in by default and can slap back in. With Slap back in turned off, running out (once the pile goes to someone else) or a false slap with no cards puts a player out, and the last player in wins and takes the pile. The scorecard counts cards held, slaps won, your fastest and mean slap, cards burned and challenges won.

Win
52 cards, or 54 with jokers
Jack · Queen · King · Ace
1–4 chances to answer
False slap
1 card burned, or 2 by option

HOW TO WIN MORE PILES

Egyptian Rat Screw strategy

Watch the top two cards, not your stack

Every pattern is decided by the card that just landed and the one or two beneath it. Name each card in your head as it lands ("nine… nine!") and keep your eyes on the pile even on your own turn. With Classic rules a pattern lands about once every 12 flips; with Extended rules about once every 7, so the extra rules mostly reward attention.

Slap the card, not the hope

Pressing as a 9 is about to land on a 9 is a guess, and the table treats any slap under 0.12 seconds after the card as too early: it burns. The near misses are the trap: a 6 then a 7, or 7, King, 8, look like patterns for a split second. A slap you miss costs nothing, even if it lands a second late; a slap at nothing costs a card. When in doubt, wait for the card.

Speed you need at each level

Easy reacts in 0.6 to 0.9 seconds, Standard in 0.33 to 0.48, and Expert in 0.24 to 0.32 after the card is visible. Missed reactions take longer. In 100,000 seeded reaction races, a 0.4-second slap beat one Standard computer about 57% of the time and three Standard computers about 18%. The computers wait for the same card flight you see, so animations on or off use the same reaction bands.

Challenges: keep watching the pile

When you are answering a King with three chances, your flips are also new chances for a pattern, and a slap takes the pile from the challenger. When you are the challenger, the pile is not yours until it is taken: the last flip can make a double that someone else slaps first.

At zero cards, slap only what you are sure of

With no cards you cannot burn, so a false slap puts you out. A sure double is your way back in; a guess ends your game.

What the numbers say

In 30 simulated games per table between evenly matched Standard computers at Normal speed, two players needed about 320 flips (five minutes) and four players about 1,350 flips (21 minutes). Extended slaps made four-player games longer: about 38 minutes. A stronger slapper can finish much sooner. In 30 four-player games per level against three Standard computers, Easy won none, Standard won six and Expert won all 30. A simulated player reacting 250 to 500 milliseconds after the card was visible won about 64% of slaps against one Standard computer and about 11% against one Expert computer.

12-second floor and the short claim window limit.

QUICK ANSWERS

Egyptian Rat Screw FAQ

What can you slap in Egyptian Rat Screw?

By default a double, two cards of the same rank in a row, and a sandwich, the same rank with one card between. The Extended slap rules in Options add top-bottom, tens, marriage (a King and a Queen together) and runs of four, and the Jokers option makes a joker on top slappable.

What happens if you slap wrong?

You burn the top card of your stack: it goes face down under the pile, and whoever takes the pile gets it. Options can raise the burn to two cards. With no cards left there is nothing to burn, so a false slap puts you out of the game.

How many chances do you get after a face card?

One for a Jack, two for a Queen, three for a King and four for an Ace. Turn up any Jack, Queen, King or Ace in time and the challenge passes to the next player; run out of chances and the player who played the face card takes the pile.

Can you slap during a face-card challenge?

Yes. A valid slap takes the pile and cancels the challenge, so the challenger gets nothing. This includes the last card of a failed challenge: a pattern on that last card has to be slapped before the challenger can take the pile, and the slap wins it.

Can you slap back in after running out of cards?

Yes, by default. You stay at the table with no cards and can slap a pattern to rejoin with the whole pile, but a false slap with no cards puts you out. Turn "Slap back in" off in Options and a player with no cards may not slap, and is out once the pile goes to someone else.

What happens if two people slap at the same time?

Every slap is stamped on a shared clock and the earliest valid one wins. The result shows who slapped first and by how many milliseconds. The slower slap costs nothing, even when it lands up to a second and a half after the pile was taken.

What are other names for Egyptian Rat Screw?

Egyptian Rat Screw, ERS, Egyptian War, Egyptian Rat Slap and Slaps, and in France Bataille corse. They are the same game with small differences in which slaps count; our Extended rules include the tens and marriage slaps that Bataille corse uses.

Why is it called Egyptian Rat Screw?

Nobody knows for sure. The game is a modern American one built on the older British game Beggar-My-Neighbour, which has the same one-to-four payments for Jacks, Queens, Kings and Aces; the slapping is the newer part. No source for "Egyptian" or "rat screw" has been agreed, which is one reason the game has so many names.

Can two people play Egyptian Rat Screw?

Yes. The table seats two to four, and the computer fills every seat you do not take. With two players each gets 26 cards and every challenge passes straight back and forth.

How fast are the computer opponents?

Easy slaps a pattern 0.6 to 0.9 seconds after it appears, is late about one time in five and sometimes slaps a near miss. Standard takes 0.33 to 0.48 seconds and rarely slaps by mistake. Expert takes 0.24 to 0.32 seconds and never slaps at nothing. None can see the order of anyone's cards, and none react before the card is on the table.

How long does a game of Egyptian Rat Screw take?

It depends on how evenly the slaps are shared. In simulated games between evenly matched computers at Normal speed, two players took about five minutes and four players around 21. When one player wins most of the slaps, as an Expert computer does, a game is over in two or three minutes.

Can I play Egyptian Rat Screw online with other people?

The practice game against the computer is complete today, free, in your browser, with no download or sign-up. To play with friends, open a HopLobby lobby and send one link: our party games run in the browser too.

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Egyptian Rat Screw in four lines

  1. Take turns flipping the top card of your face-down stack onto the pile: F, Enter, or tap your stack.
  2. A Jack, Queen, King or Ace makes the next player answer with a face card or ace within 1, 2, 3 or 4 flips. If they fail, the player of that card takes the pile.
  3. Press Space or tap the pile to slap a double (7-7) or a sandwich (7-K-7). The first slap takes the pile, even in the middle of a challenge.
  4. A slap with nothing to slap burns a card face down under the pile. Hold every card to win.

With no cards you stay in and can slap back in, but a false slap then puts you out. Options adds more slap rules, jokers and a two-card burn, or turns slapping back in off.

Read the full rules