Each player gets ten cards. The non-dealer may take the first upcard or pass, then the dealer may take or pass. If both pass, the non-dealer must draw stock. After that, draw stock or discard, then discard a different card. Never return a discard you just took.
Make sets of three/four or suited runs of at least three. Aces are low. Unmatched cards are deadwood: ace 1, faces 10, others face value. Select one discard to enable Knock when the remaining deadwood is within the limit. The layout menu lets you change your declaration. Zero deadwood is Gin; Big Gin melds all eleven without a discard.
After a non-gin knock, the opponent may lay off on the shown melds. Equal or lower opponent deadwood undercuts. Gin and Big Gin block layoffs. The stock reaching two cards voids a hand after an ordinary discard; same dealer, no points.
Options set bonuses, Big Gin, target and Oklahoma. Oklahoma uses the original upcard's value as the limit; ace requires gin, with no spade doubling here. Reaching the hand-point target ends the match; line, game and shutout bonuses then decide the final total.
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