Draw one card
Choose the face-down stock or the top card of the discard pile.
Take one card before you play.
Take a seat.
Seven cards each. Three computer opponents.
Sets and runs will appear here.
Deal to start a four-player match.
HAND COMPLETE
Waiting for the host to deal.
FREE ONLINE CARD GAME
Four players.
One empty hand.
Play classic four-player Rummy free against three computer opponents, with no download or sign-up. Build sets and runs, empty your hand, and play to 200 points.
Classic Rummy · 4 seats · First to 200
Updated
New to Rummy? Learn the rulesHOW TO PLAY
Four players. Seven cards each. Be the first to empty your hand.
Each turn follows these three steps. Play a set or run when you can, then pass the turn with a discard.
Try a practice hand ↑Choose the face-down stock or the top card of the discard pile.
Take one card before you play.
Choose Meld / Lay off, select your cards, then choose Finish meld.
Lay off: add a card to any set or run already on the table. Select it, then choose the highlighted group.
Three or more cards make a combination.
When you’re done playing combinations, choose one card from your hand to discard. The next player goes clockwise.
Empty your hand to win the hand.
EVERY CARD COUNTS
The hand’s winner collects the value of every card left in the other three hands. The first player to reach 200 points wins the match.
Go out in a single turn without having melded or laid off on an earlier turn, and you score a Rummy bonus: double points.
READ THE TABLE
A seven beside a suited six can become a run, while another seven can turn it into a set. Flexible cards give you more useful draws.
A card that feels useless in your hand may fit someone else’s run. Lay it off first to reduce both your hand size and the points you could lose.
A face-up draw gives away a little information. Remember it before discarding a card that could help the next player finish.
QUICK ANSWERS
In this classic four-player Rummy game, each player starts with seven cards from one 52-card deck. One card starts the discard pile; the other 23 form the face-down stock.
Win a hand by emptying your hand: play your cards into sets and runs, then discard your last card, or go out by playing it into a combination. You score the value of the cards left in the other three hands. The first player to reach 200 points wins the match.
This is classic Rummy for four players. Melds go onto the table during play and anyone can add to them. Gin Rummy is a different two-player game built around deadwood, knocking, and gin.
Aces are low here, and worth 1 point, not 11. A–2–3 is a valid run; Q–K–A is not.
A set is three or four cards of the same rank in different suits, like three queens. A run is three or more cards of the same suit in order, like the 7, 8 and 9 of hearts.
The winner of a hand collects the value of every card left in the other hands: aces 1, cards 2–10 face value, and jacks, queens and kings 10. If the other hands hold 12, 9 and 15 points, the winner scores 36. Go out in one turn without melding or laying off earlier and the Rummy bonus doubles it to 72.
The discard pile is shuffled into a new stock once, leaving its top card face up. If the stock runs out again, the hand ends in a draw with no points. A hand that becomes impossible for anyone to finish also ends without points.
Yes, it is free. The four-player practice game runs in your browser with three computer opponents. You do not need to download an app or create an account to practice.
This table is for practice against computer players. To play with friends, open a HopLobby lobby and send one link: our party games run in the browser too.
Choose Easy, Standard or Expert. It is under Options. Easy misses some plays. Standard plays every set, run and lay-off it finds. Expert also remembers the discard pile and avoids discarding cards the next player is collecting. No level can see your hand or the stock.
Yes. Drag cards to reorder your hand, or focus a card and press Alt plus an arrow key. Sort hand alternates between rank and suit. Click cards to discard only after you have drawn.
The dealer moves clockwise after each hand. The player immediately after the dealer takes the first turn. The scorecard stays visible until the next hand is dealt.
CARD NIGHT WITH FRIENDS?
HopLobby is free party games in your browser. Open a lobby, send one link, and your friends join from any phone or computer, with nothing to install.
Create a lobby