Four players, thirteen cards each. Pass three left, right, across, then hold; repeat. Choose before you see the incoming cards. The holder of the 2♣ after the exchange leads it.
Follow suit if you can. Otherwise discard any card, except that the first trick forbids hearts and Q♠ while you hold a safe card. Highest card in the led suit takes the trick. Hearts cannot lead until a heart has been played, unless you hold only hearts. Q♠ does not break hearts here.
Each heart costs 1, Q♠ costs 13. Taking every heart and Q♠ shoots the moon: add 26 to others by default. Options offer subtracting 26 from the shooter, or automatic loss avoidance. J♦ can be worth −10, independently of a moon.
At the target, lowest total wins. A tie for lowest continues for another hand. Options offer 50/100/150 and no passing. Last trick shows public cards. Take remaining tricks is available only on your lead when every card is a guaranteed winner; it still scores all penalties.
Read the full rules ↓