Thirty-OnePractice
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Three cards, one suit. Knock when you think nobody is lower.

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Practice against the computer

FREE ONLINE CARD GAME

31 Card Game (Thirty-One)

Three cards, one suit.
Knock before they do.

Play Thirty-One, also called 31, Scat or Blitz, free in your browser against one to six computer players at Easy, Standard or Expert, with no download or sign-up. Draw, discard, knock when you think you are safe, and keep your three lives.

Thirty-One · 2–7 seats · Three lives

Updated

New to Thirty-One? Learn the rules

HOW TO PLAY

How to play
Thirty-One

Two to seven players, one 52-card deck, three cards each. Thirty-One is also called 31, Scat or Blitz. One card is turned up to start the discard pile; the rest is the stock.

Collect cards of one suit worth as close to 31 as you can. After each round the lowest hand loses a life. Everyone starts with three lives, and the last player with a life wins.

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01

Draw one, discard one

On your turn, take the top card of the stock or of the discard pile, then discard one of your four cards face up. Your hand is worth its best single suit: cards of other suits count nothing. A card you just took from the discard pile cannot go straight back.

Stock
Your draw
Before · Spades 19. The ace counts only for hearts.
After · Spades 24. The A♥ is discarded.

Queen and 9 of spades make 19. The Ace of hearts counts only for hearts.

02

Knock to end the round

From your second turn of a round, you may knock instead of drawing. Only one player knocks per round. Everyone else then gets exactly one more turn, and all hands are shown. Knock when you think somebody else is lower than you: a knocker with the lowest hand loses two lives.

Ash’s hand
Shown
You knocked · Spades 26.
Ash · Diamonds 17, the lowest.

You knock with 26. Wren and Ash each get one last turn.

03

31 ends the round at once

If the card you draw gives you 31 in one suit (an ace and two ten-point cards), show it straight away: that is a Blitz. You don’t discard, nobody gets another turn, and every other player loses a life. A hand dealt at 31 counts the same, before anyone moves.

Discard pile
Your hand
Blitz · 31 in spades. The 3♦ never needs discarding.

Ace and Queen of spades make 21. The 10 of spades is on the discard pile.

Lives, the stock running out, and other details
  • Lives: three each (four or five as an option). At zero you are out. Players who are out are skipped: they get no final turn and never deal.
  • First turn: nobody can knock on their first turn of a round, so everyone draws at least once.
  • Turn order: the player on the dealer’s left starts; the deal passes left among the players still in.
  • Stock runs out: the discards, except the top card, are shuffled into a new stock. If it runs out a second time, the hands are shown at once.
  • Nobody left: if a showdown would put every remaining player out at once, nobody loses a life and the round is dealt again.

ONE SUIT COUNTS

Thirty-One scoring
and who loses a life

Count the cards of your best suit only. Three of a kind (three cards of one rank) counts 30.5: it beats any 30 and loses only to 31. The host can make it 30 or switch it off.

At the showdown the lowest hand loses a life. A knocker who is lowest loses two (an option the host can turn off). If the knocker ties for lowest, the knocker is safe and the others tied lose a life; any other tie costs every tied player a life. The host can choose the stricter rule where everyone tied for lowest loses, the knocker included (two lives when the double penalty is on).

Worked showdown with four players: you knocked with K♠ Q♠ 6♠ (26). Wren has 9♥ 8♥ 4♥ (21), Ash 9♦ 8♦ K♣ (17), Rowan three 7s (30.5). Ash is lowest and loses one life.

Ace
11 points
King, Queen, Jack
10 points
2–10
Face value
Three of a kind
30.5 points

KNOCK BEFORE THEY DO

Thirty-One strategy
for every table

Pick a suit early

Two cards of one suit with an ace or a face card are a strong start. Throw cards outside that suit, and change suit only when the new one is clearly worth more.

Take the discard when it raises your hand

A face-up card that adds to your best suit is a sure gain; a stock card is a gamble. Everyone sees what you take, though, so they learn which suit you collect.

Knock early with more players

With more hands at the table, someone is more likely to be weak, so a middling hand is safer to knock on. With two players, knock only when you are clearly ahead: there is just one other hand to beat. When the Standard computers play each other at four players, a knocker ends up lowest about one time in seven.

Watch what the others take and throw

A player who took the 9 of spades and then threw a King of hearts is collecting spades, and probably holds 19 or more. Don’t throw spades to them, and be careful about knocking while they build.

Mind your lives

On your last life, wait for a stronger hand before you knock: a knocker who is lowest loses two. With lives to spare you can knock more boldly.

QUICK ANSWERS

Thirty-One FAQ: common questions

Can you play 31 online for free?

Yes, here, against the computer in your browser with no download or account. Pick 2 to 7 players and a skill level.

When can you knock in Thirty-One?

On your turn, instead of drawing, from your second turn of a round onward, and only if nobody has knocked yet. Everyone else then gets one more turn before the showdown.

Does three of a kind count?

Yes: three cards of the same rank score 30.5, which beats any ordinary 30 and loses only to 31. The host can set it to 30 or switch it off.

What happens when you hit 31?

The round ends immediately, even before you discard. You win the round and every other player loses a life. This also applies if you are dealt 31.

Who loses a life, and what about ties?

The lowest hand at the showdown loses one life. If the knocker is alone at the bottom, they lose two. If the knocker ties for lowest, the knocker is safe and the others tied lose a life. Any other tie costs every tied player a life. The host can switch to “all tied lose”, which also takes lives from a tied knocker.

How many lives do you have?

Three. The host can choose four or five. At zero you are out, and the last player left wins.

How many players can play?

Two to seven. With more players, knock earlier: more hands means someone is more likely to be lower than you.

Is 31 the same as Scat or Blitz?

Yes. Scat and Blitz are other names for the same draw-and-discard game; “Blitz” is also what we call an instant 31.

How are the cards valued?

Aces 11, face cards 10, number cards face value, counting only cards of one suit. The table shows your best suit total as you play.

How good are the computer players?

Easy always draws from the stock and knocks only on 27 or more. Standard takes any discard that raises its hand and knocks at a fixed bar that drops as the round goes on. Expert plays like Standard with two differences: it knocks when its hand is clearly ahead of what the others usually hold after the turns they have had, and it takes a discard only when it beats an average card from the stock. Against three Standard players, Expert wins about 38% of four-player matches, Standard about 26% and Easy about 4%. No level sees your hand or the stock.

How long is a match?

With four players, about eight or nine rounds, and you get about three turns a round (a little more against Expert, which knocks later). Two players finish in three or four rounds. Your match is saved in this browser, so a reload brings you back to the same turn.

Can I play with the keyboard?

Yes. D draws from the stock, T takes the discard, K knocks, and 1 to 4 discard the card in that place in your hand. H gives a hint and U takes back your last move in practice, until you draw from the stock.

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Your turn, in one choice

  1. Draw one card, from the stock (D) or the discard pile (T), then discard one: tap it or press 1–4.
  2. Or, from your second turn, knock (K) instead of drawing. Everyone else gets one more turn, then all hands are shown.

Your hand is worth its best suit: aces 11, faces 10, the rest their number. Three of a kind counts 30.5. Hit 31 and the round ends at once. The lowest hand loses a life (a knocker who is lowest loses two). A knocker who ties for lowest is safe; the others tied lose a life. Everyone starts with 3 lives; the last player with a life wins.

Read the full rules