EuchrePractice
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Five tricks. Call trump, follow the bowers, and play to ten.

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FREE ONLINE CARD GAME

Play Euchre Online

Twenty-four cards. Five tricks.
Call it, or stick the dealer.

Play classic partnership Euchre free against three computer opponents with no download or sign-up. Order up the turned card or name your suit, go alone for four points, and race to 10 with stick the dealer on. Choose Easy, Standard or Expert opponents.

Classic Euchre · 4 seats · First to 10

Updated

New to Euchre? Learn the rules

FIVE TRICKS TO MAKE IT

Euchre rules

Four players, two partnerships. Call trump when your side can take three tricks; a lone march can earn four points.

Play a practice hand ↑
01

Learn the two bowers

The deck is 9,10,J,Q,K,A in each suit:24 cards. Once trump is chosen, its jack becomes the right bower, the highest trump. The other jack of the same colour becomes the left bower and the next trump. Then come ace, king, queen, ten and nine. Other suits run ace high, with the left bower removed from its printed suit.

With hearts trump, J♦ is a heart for every purpose. It follows a heart lead. If diamonds are led and you hold another diamond, you must play that diamond rather than the left bower. Optional Benny outranks both bowers.

Jack of hearts, right bowerJack of diamonds, left bowerAce of hearts below both bowers

The left bower belongs to trump.

02

Make trump in two rounds

Deal five each in packets of three then two. Turn the next card up; three more remain hidden. Left of the dealer calls first. Order up to make that suit trump, or pass. If someone accepts, the dealer takes the upcard and discards one of six cards face down, even when that dealer will sit out under our Canadian setting.

Four passes turn the card down. Go round again, naming any other suit or passing. Stick the dealer is on by default: the last dealer cannot pass in round two. Switch it off and four more passes throw in the hand with no score; the next dealer deals.

Queen of spades upcard for a spade callJack of spades supports ordering upJack of clubs becomes the left bower

One call ends the auction.

03

Go alone, or use your partner

Choose Alone with the call to play without your partner. That hand stays face down and takes no turns. With Canadian loner on, the dealer's partner must choose alone when ordering up. Defend alone optionally offers each defender a turn against a lone maker; the first who accepts leaves only two active players.

Left of the dealer leads, skipping inactive seats. Follow the effective suit if possible; otherwise play anything. Highest trump wins, or highest in the led suit when there is no trump. The winner leads next. Play five tricks; a claim is available only on your lead when every held card is guaranteed to win against all unknown cards.

Right bower in a strong lone handLeft bower in the lone handAce of trump completes strong control

Three tricks make it; five earn the lone bonus.

Benny and the blind dealer call

Benny adds a red joker as the highest trump, making 25 cards and a five-card kitty. If it turns up, the dealer must choose a suit without seeing their five cards. The table hides those faces, names trump, then reveals the dealer's hand and adds Benny. Choose one discard; the dealer may choose alone at this step after seeing the cards. No other auction follows a turned-up Benny.

FIRST PARTNERSHIP TO TEN

Euchre scoring

The makers called trump and need at least three of five tricks. Three or four earn 1 point; all five are a march for 2. Alone, three or four still earn 1 and all five earn 4. Taking two or fewer is a euchre: defenders get 2, even against a lone maker. If a lone defender euchres that lone maker with the option on, defenders get 4.

First to 10 or more wins; no win-by-two and no need to land exactly on ten. A side on 9 that marches finishes on 11. A thrown-in hand scores zero. The scorecard records each hand, its result and both partnership totals.

Make 3–4
1 to makers
March
2 all five
Alone march
4 all five alone
Euchred
2 to defenders
Lone defender
4 for a euchre, when enabled

COUNT THE EFFECTIVE TRUMPS

Euchre strategy

Call for the partnership

Two bowers give control, but count the rest of the hand too. An off-suit ace or a void with trumps can supply the third trick. Ordering up strengthens the dealer, which matters differently when that seat is your partner. The practice advisor gives a heuristic estimate, not a promise.

Use next as a clue

In round two, the other suit of the turned card's colour is called next; an opposite-colour call crosses it. These are useful ideas for reading the auction, not rules forcing a call. A pass is evidence of uncertainty, not proof that a player holds no good cards.

Help a winning partner

Follow cheaply when your partner's card is already safe. As maker, draw opposing trumps when you have control. As defender, an off-suit ace or singleton may offer a better lead. Keep the left bower in your trump count.

Use the three levels

Easy makes simple calls and often plays high. Standard estimates strength and coordinates legal tricks. Expert compares possible unseen hands consistent with public play, using calls as soft evidence. No computer sees the actual other hands, hidden kitty or someone else's discard. Your partner uses the selected level too.

Versions of Euchre

This table offers stick the dealer, Canadian loner, defend alone and Benny on a five-card, four-player game to ten. Cutthroat removes partnerships, six-player games change teams and deck size, and British tables often use Benny and different lone-hand leads or targets. Those other formats are described here, not selectable game modes.

QUICK ANSWERS

Euchre FAQ

Is Euchre easy to learn?

Start with five cards, follow suit and try to take three tricks for your partnership. The main twist is the left bower changing suit. Easy and the guided hand point to legal calls and explain what makes trump special.

What are the right and left bowers?

The jack of trump and the other jack of its colour. Both are trumps, above the ace; right beats left. With hearts trump, J♦ follows hearts rather than diamonds. Optional Benny beats both.

What is stick the dealer?

After four passes in round one and three in round two, the dealer must name a suit other than the turned-down suit. It is on here by default. Off allows a thrown-in hand and the next dealer.

What does going alone mean?

The maker's partner sits out. A lone maker taking all five scores 4; taking three or four scores 1. A euchre still gives defenders 2, or 4 if a lone defender succeeds with that option on.

What is a euchre?

The side that called trump took fewer than three tricks. Defenders score 2 normally. Makers score 1 for three/four,2 for all five, or 4 for all five alone. First partnership to 10 wins.

Can I lead trump immediately?

Yes. Euchre has no broken-trump restriction. You must follow the effective led suit when able, including the left bower as trump.

Are there different versions of Euchre?

Yes: different decks, targets, team sizes and lone-hand rules. The four options here keep the same five-card partnership game. Three-player cutthroat and six-player versions need different engines and are not playable on this table.

Can three or two people play here?

This table has exactly four seats. Practice fills the other seats with computers. Two-handed and cutthroat Euchre variants exist, but are outside this ruleset. Oh Hell is a separate game that supports three players.

What happens if Benny is turned up?

The dealer chooses trump before seeing their five cards. After that they see the hand, pick up Benny and discard one, with the option to go alone. Their team is automatically the maker; others do not call.

Can I play Euchre with friends or for money?

Practice is free against computers with no download or account. There is no play for money. To play with friends, open a HopLobby lobby and send one link: our party games run in the browser too.

Can the computer see my hand?

No. Each level gets its own cards and public play. Expert samples possible deals and uses calls as clues, rather than reading the actual unseen cards. If background search is unavailable it uses Standard decisions.

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FIVE CARDS · PARTNERS OPPOSITE

Euchre at this table

Four players, partners opposite. Five cards each from 9 through ace. In round one, order the upcard's suit or pass. A call sends that card to the dealer, who discards one face down. In round two name another suit. Stick the dealer makes the dealer call if everyone else passes.

The jack of trump is the right bower; the other jack of its colour is the left bower and also counts as trump. Both beat the ace. Follow the effective suit if you can; otherwise trump or discard. Trump may lead immediately. Left of the dealer leads, skipping sitting-out seats.

Makers need three tricks for 1, all five for 2. A lone maker's five score 4; three or four still score 1. Euchred makers give defenders 2. A lone defender against a lone maker earns 4 for a euchre when enabled. First partnership to 10 wins.

Canadian loner forces the dealer's partner to play alone when ordering up; the dealer still picks up/discards here. Benny adds a top trump. A turned-up Benny forces the dealer to name trump blind, then see their cards and discard; alone may be chosen with that discard.

Read the full rules ↓