Bid WhistPractice
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Two jokers, a six-card kitty, three computer players. You and the player opposite are partners.

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Practice against the computer

FREE ONLINE CARD GAME

Play Bid Whist Online

Two jokers. Six in the kitty.
Bid your books and make them.

Play classic partnership Bid Whist free against three computer opponents with no download or sign-up. Bid uptown, downtown or no-trump, pick up the kitty, and take the books you promised. Choose Easy, Standard or Expert opponents.

Classic Bid Whist · 4 seats · First to 7

Updated

New to Bid Whist? Learn the rules

HOW TO PLAY

How to play
Bid Whist

Four players in two partnerships. Fifty-two cards, two jokers and a six-card kitty. Win the bidding, then take the books you promised.

You and the player opposite are partners. Every hand has four steps.

Try a practice hand ↑
01

Bid books over six

Starting left of the dealer, each player bids once or passes. A bid is a number from 3 to 7, the books you will take over six, plus a direction: Up (high cards win), Down (low cards win) or No-trump.

3 Up · nine books, high cards win.
4 Down · beats 3 Up: a higher number always wins.
4 No-trump · beats 4 Up and 4 Down.

The dealer speaks last and may equal the high bid to take it. If the first three players pass, the dealer must bid.

At the same number, No-trump outranks Up and Down.

02

Name trump, take the kitty, discard six

The winner of the bidding names the trump suit, or, after a no-trump bid, chooses Up or Down. The six-card kitty is turned face up for everyone, then goes into the bidder's hand. The bidder discards any six cards face down. Those six count as the bidding team's first book.

Kitty
Bidder's hand

Twelve tricks plus the kitty book: thirteen books a hand.

03

Play twelve tricks

The bidder leads first; whoever wins a trick leads the next. Follow suit if you can; if you cannot, play anything, including a trump. The highest trump wins, otherwise the highest card of the suit led.

Down · the 2♥ beats the K♥ led. Only the ace of hearts is higher.
Spades trump · the little joker beats the ace of trump. Only the big joker is higher.
Card order in every contract
  • Up, a suit named: big joker, little joker, then A K Q J 10 … 2 of trump; other suits A K Q … 2.
  • Down, a suit named: big joker, little joker, then A 2 3 4 … K of trump; other suits A 2 3 … K.
  • No-trump: every suit A K … 2 (Up) or A 2 … K (Down). Jokers have no power: you may play one only when you cannot follow suit, and it never wins. A player holding only jokers may lead one; the next card sets the suit.
  • Claim the rest: on your lead, if every card you hold is sure to win, claim the remaining tricks.

The ace is the highest card both Up and Down.

COUNT YOUR BOOKS

Bid Whist scoring

Only the bidding team scores. If it takes at least its bid over six books, it scores one point for every book over six, not just the ones it bid. Bid 4 Up and take 11 books: +5. Fall short and it loses the number it bid: bid 4, take 9 books, −4.

A no-trump contract doubles the result, made or set (an option). A Boston, all thirteen books, multiplies the made score by four. The first team to 7 wins the match; a team that falls to −7 loses it.

Made
Books − 6 points
Set
− bid points
No-trump
× 2
Boston
× 4

READ THE TABLE

Bid Whist strategy
for winning partnerships

Count books before you bid

Count the tricks your hand is sure to take: jokers in a suit contract, aces, and kings you hold with the ace. Long trumps add more, since the last few trumps win once the others are gone. Your partner usually brings two or three books, and the kitty discard is one more. A hand with four or five sure winners and a long suit is a fair 3 bid.

Choose Down when your hand is low

A hand full of twos, threes and fours is worthless uptown and strong downtown. Count the low cards the same way you count high ones: an ace, then a two, then a three in the same suit are winners in a Down contract.

Use the kitty to make a void

When you pick up the kitty, keep every joker and trump and throw away a short side suit completely. With no cards in that suit, you can trump it the first time it is led. Keep side-suit aces: they are winners in both directions.

Pull trumps as the bidder

Lead trumps early when your side holds the contract. Each round of trumps takes one or two of the opponents' trumps, so your long side suits can win later without being trumped. The sported kitty and the cards already played tell you how many trumps are still out.

Play to your partner

Second player plays low, third player plays high. When your partner is already winning a trick, play your lowest card instead of overtaking. Lead back the suit your partner led unless you can see a better plan.

No-trump needs stoppers

In no-trump the jokers are useless, so bid it only with an ace or a strong sequence in most suits. The double score cuts both ways.

QUICK ANSWERS

Bid Whist FAQ: common questions

Can I play Bid Whist online free with no download?

Yes. The table on this page runs in your browser, on a phone or a computer, with three computer players: your partner and two opponents. There is no app to install and no account to create. Pick Easy, Standard or Expert in Options and deal.

What is the difference between uptown and downtown?

The direction decides which cards win. Uptown (Up) is the usual order: ace, king, queen down to two. Downtown (Down) turns it over: ace, then two, three, four up to king, so low cards win tricks. The ace is the highest card in both. You choose the direction with your bid, or after winning a no-trump bid.

How does the kitty work?

Six cards are dealt face down to the middle. The player who wins the bidding names trump, then picks up the kitty, which is turned face up for the table, and discards six cards face down. Those six discards count as the bidding team's first book, so a hand has thirteen books: twelve tricks plus the kitty.

Are jokers used, and how do they rank?

Two by default: the big joker and the little joker. In a suit contract they are the two highest trumps, above the ace of trump. In a no-trump contract they have no power: you may only play one when you cannot follow suit, and it never wins the trick. You can switch jokers off in Options, which shrinks the kitty to four cards.

What is a Boston?

Taking all thirteen books in a hand: every trick plus the kitty. A Boston multiplies the hand's score by four. At game to 7 a Boston also wins the match outright, since thirteen books are seven over six.

How is Bid Whist scored?

Only the bidding team scores. If it takes at least its bid over six books, it scores one point for every book over six, not just for the ones it bid. If it falls short it loses the number it bid. A no-trump contract doubles both results. The first team to 7 wins, and a team that drops to minus 7 loses.

What are the bids, and what beats what?

Each player bids once or passes, starting left of the dealer. A bid is a number from 3 to 7 (books over six) with a direction: Up, Down or No-trump. A higher number always wins; at the same number, No-trump beats Up and Down, which tie. The dealer bids last and may equal the high bid. If the first three players pass, the dealer must bid.

What is the difference between Bid Whist and Whist?

Classic Whist has no bidding, no jokers and no kitty: trump is turned up or rotates, and each trick over six scores one point. Bid Whist adds an auction for the right to name trump and the direction, two jokers as top trumps, and the kitty.

Can I play Bid Whist with friends?

The practice table on this page stays free. To play with friends, open a HopLobby lobby and send one link: our party games run in the browser too.

Can I play Bid Whist on my phone, or offline?

The table works in a phone browser down to 320 pixels wide, with tap-to-play and no sideways scrolling. It needs a connection to load; there is no offline app. Your practice match is saved in the browser, so a refresh offers to continue it.

How good are the computer players?

Choose Easy, Standard or Expert in Options. Your partner plays at the same level as the opponents. Easy bids the minimum with three or more aces, kings and jokers, never downtown or no-trump, and makes slips. Standard counts its books, makes voids with the kitty and covers its partner. Expert simulates the cards it cannot see to choose its bids and plays. No level can see your hand, the face-down kitty or the bidder's discards.

Is there a hint or a suggested bid?

Yes, in practice. When it is your turn to bid, a Suggested bid chip shows what the Standard computer would bid, with a one-line reason. Hint does the same for every other decision, and the guided first hand walks you through a whole hand.

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A hand of Bid Whist, in four steps

  1. Bid once, or pass: a number from 3 to 7 (books over six) and Up, Down or No-trump. Higher numbers win; at the same number No-trump beats Up and Down. The dealer may equal the high bid and must bid if everyone passed.
  2. Name trump (or Up / Down after a no-trump bid). The kitty is shown to everyone and goes to the bidder.
  3. Discard six cards face down. They are the bidding team's first book.
  4. Play twelve tricks. Follow suit if you can. In a suit contract the big and little jokers are the top trumps; in no-trump they never win.

Made: one point per book over six. Set: lose your bid. No-trump counts double; all thirteen books (a Boston) count four times. First team to 7 wins; a team at −7 loses.

Keys: 3–7 jump to a bid row, P pass, L last trick, C claim, S sort, H hint, U undo.

Read the full rules