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Six cards each, three computer players. You and the player opposite are partners.

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FREE ONLINE CARD GAME

Pitch Card Game

High, Low, Jack and Game.
Pitch the first card. Set trump.

Play classic partnership Pitch, also called Setback or High-Low-Jack, free against three computer opponents with no download or sign-up. Six cards each, bid two to four, pitch your first card to name trump, and race to 11 points. Choose Easy, Standard or Expert opponents.

4-point Pitch · 4 seats · First to 11

Updated

New to Pitch? Learn the rules

HOW TO PLAY

How to play
4-point Pitch

Four players in two partnerships, one 52-card deck, six cards each. Win the bidding, pitch the first card to choose trump, then take at least as many of the four points as you bid: High, Low, Jack and Game.

You and the player opposite are partners. A hand takes about two minutes, and the first side to 11 points wins the match.

Try a practice hand ↑ · Print the one-page cheat sheet

01

Deal six, then bid once around

The dealer gives everyone six cards, three at a time. The other 28 cards sit out the hand, so nobody knows which trumps were dealt. Starting left of the dealer, each player bids once or passes. A bid is the number of points your side promises to take: 2, 3, or 4, which is called shooting the moon (or a smudge). Every bid must beat the one before it.

The dealer speaks last and may equal a bid of 2 or 3 to take it away, but a moon cannot be taken. If the first three players pass, the dealer is stuck and must bid at least 2 (an option; with it off, four passes throw the hand in and the same dealer deals again).

Bidder's hand
First lead sets trump

Nobody names trump out loud. The winner of the bidding, the pitcher, leads the first card of the hand, and its suit is trump until the hand ends. Until that card lands, the table shows "Trump: set by the first lead".

The bidder leads first. That card chooses trump.

02

Follow suit or trump: always your choice

Six tricks are played; whoever wins a trick leads the next. Pitch has a friendlier rule than most trick games: you may always play a trump, even when you could follow suit. You may always follow the suit led, too. Only a card of a third suit needs an excuse: you may play it when you have none of the suit led.

Legal. Spades are trump, a heart was led, and you hold hearts. You may still trump with the 4♠, and it wins.
Not legal while you hold a heart. With no hearts left, the 9♣ is fine.

The highest trump in a trick wins it. With no trump in it, the highest card of the suit led wins. Cards rank A, K, Q, J, 10 down to 2. When trump itself is led, follow with a trump if you have one.

Claims, the last trick and the hint
  • Last trick: press L or the Last trick button to see the previous trick and who took it.
  • Claim the rest: on your lead, if every card you hold is sure to win (counting cards that might still be in another hand or among the 28 undealt), claim the remaining tricks.
  • Hint and suggested bid: in practice, the Hint button and the Suggested bid chip show what the Standard computer would do and why.

You can follow hearts, and you may trump instead.

03

Count High, Low, Jack and Game

After the sixth trick, four points are awarded, one each:

High · the highest trump dealt, to the side that wins it. Usually the ace, but if the ace sat out, the king or lower is High.
Low · the lowest trump dealt, to the side it was dealt to, even if the other side captures it. (Option: to the side that wins it.)
Jack · the jack of trump, to the side that wins it. If nobody was dealt it, nobody scores it.
Game · the side whose tricks hold more card points: each 10 is 10, ace 4, king 3, queen 2, jack 1. A tie scores nobody.

If only one trump was dealt, it is both High and Low, and the two points can go to different sides (High to whoever wins it, Low to whoever was dealt it). The live counter on the table shows the Game race as the tricks are taken.

Four points per hand. Ten-point cards decide Game.

KEEP YOUR BID

Pitch scoring and setback

If the bidding side takes at least as many points as it bid, it scores every point it took, not just the ones it promised: bid 2, take 3, score 3. If it falls short, it is set back: the bid comes off its score, which can go below zero. That penalty is why the game is also called Setback. The other side always keeps the points it took.

A moon (bid 4) needs all four points: make it for +4, miss any one for −4. When the jack of trump was not dealt, only three points exist and a moon cannot be made. The first side to 11 wins (7 or 21 in Options). If both sides reach the target on the same hand, the bidding side goes out first and wins, and a defending side that gets there alone wins too.

Written rules differ on these two. Bicycle's rules let a made moon win the game outright; pagat.com counts a moon as five, needs every trick, and lets a side go out only on a hand where it made its bid. This table uses ±4 for the moon and Bicycle's "bidders count first" finish.

Examples: bid 2, take High and Game: +2. Bid 3, take High and Jack while the others take Low and Game: −3 for you, +2 for them. Moon, take High, Low and Jack but lose Game: −4 for you, +1 for them.

Made
+ points taken
Set back
− bid
Moon
±4
Target
11 points

READ THE TABLE

Pitch strategy
for winning partnerships

What a bid of 2, 3 or 4 needs

Count each point in your best suit as if it were trump. The ace is High for certain, since nothing can beat it. The two is Low for certain when Low goes to its holder. A king or a three is a good chance, not a sure thing: only 24 of the 52 cards are dealt, so the ace or the two is out there less than half the time. The jack counts when you can protect it with a higher trump. Game leans toward the side with more trumps and more tens. Two likely points is a 2 bid; three solid ones, usually ace plus two plus a protected jack, is a 3. Save the moon for hands like A, K, J, 2 of one suit: they are rare, and the Standard computer only shoots with one.

Pitch your highest trump

Your first card names trump, so lead the top of your long suit. An ace pitched wins High at once and pulls a trump from each opponent. Keep pulling trumps while your side holds the top ones; every trump the opponents lose is one that cannot capture your jack or your tens later.

Protect the jack

The jack of trump is beaten by the ace, king and queen. Hold it back until those are gone or in your hand, then lead it or play it on a trick your partner is winning. As a defender, play your top trumps when the bidder leads the jack's suit; catching the jack is a point and often a set.

Feed tens to your partner

A ten counts 10 toward Game, as much as the ace, king, queen and jack of its suit put together, so tens decide Game. When your partner is sure to win a trick, play a ten or an ace into it. When an opponent is winning, keep your tens and throw a low card instead, unless you can trump and take the trick yourself.

Let the opponents have Low when it is cheap

Under the default rule Low belongs to whoever was dealt it, so there is nothing to protect: never waste a high trump guarding your two. If the option "Low to taker" is on, a bare two is at risk; play it on a trick your side is winning, or let it go rather than spend your ace on it. One point is cheaper than being set.

Bidding as the dealer

You speak last and may equal a 2 or 3, so you can take the bid with a hand that only matches it. When the others pass and you are stuck, pitch your strongest suit's top card. A 2 needs only High and Game or High and Low, and your partner can help with Game.

Defending against a bid

Every point you take is yours to keep, and two points stop a bid of 3. Save your trumps for the bidder's leads that carry tens or the jack, and trump side-suit tens when you can. When the score is close to the target, a set can matter more than your own points.

ONE GAME, MANY NAMES

Pitch, Setback, High-Low-Jack
and Smear

Pitch belongs to the All Fours family, which was already being played in Kent, England, when Charles Cotton described it in 1674. Pitch, or Setback, is its North American descendant with bidding, and it has split into regional versions. Auction Pitch and plain Pitch are the bidding game on this page: six cards, bids of two to four, and the bidder "pitches" the first card to choose trump. Setback names the same game after its penalty, and High-Low-Jack names it after its points. Smear is a family of Pitch variations that usually add jokers, the "off-jack" and more points. Ten-point Pitch, in versions such as Oklahoma Ten Point, adds two jokers, the off-jack and the three of trump. Its deal, discard and bidding rules change from one written source to the next, so this table plays 4-point partnership Pitch with bids of two to four, as written in Bicycle's and pagat.com's rules.

House rules differ in small ways too. Some tables let a made moon win the game outright, or count a moon as five. Some give Low to whoever wins it in a trick, which you can choose in Options. Some let a side win only on a hand where it made its bid. Here a moon is ±4 and the bidding side wins a tie at the target.

QUICK ANSWERS

Pitch FAQ: common questions

Can I play Pitch online free with no download?

Yes. The table on this page runs in your browser on a phone or a computer, with three computer players: your partner opposite and two opponents. There is no app to install and no account to create. Choose Easy, Standard or Expert in Options and deal.

How do you play 4-point Pitch?

Deal six cards each to four players in two partnerships. Bid once around, 2, 3 or 4, or pass; the dealer may equal a 2 or 3 and is stuck with 2 if everyone else passes. The winning bidder leads the first card, and its suit becomes trump. Play six tricks, following suit or trumping as you like, then award High, Low, Jack and Game. Make your bid and you score what you took; miss and you lose your bid. First side to 11 wins.

What is the difference between Pitch, Setback, Smear and High-Low-Jack?

They are regional names for one family. Pitch and Auction Pitch are the bidding game played here, where the bidder pitches the first card to set trump. Setback is the same game named for the penalty of being set back by your bid, and High-Low-Jack is named for its points. Smear is a group of Pitch variations that usually adds jokers and extra points.

How do you score Pitch?

Four points are up for grabs each hand. High goes to the side that wins the highest trump dealt, Low to the side the lowest trump was dealt to, Jack to the side that wins the jack of trump, and Game to the side with more card points in its tricks, counting tens as 10, aces 4, kings 3, queens 2 and jacks 1. The bidding side scores its points if it reached its bid and loses the bid if not; the other side always keeps what it took. First to 11 wins.

What does "shoot the moon" or "smudge" mean?

A bid of four. The bidding side promises all four points: High, Low, Jack and Game. Make it and score four; miss any one and lose four. A moon cannot be taken by the dealer, and if the jack of trump was not dealt, the moon cannot be made. Written rules differ here: some let a made moon win the game outright or count it as five; this table plays it as plus or minus four.

What is "stick the dealer"?

If the first three players pass, the dealer may not pass and must bid at least two. It keeps every hand in play. It is on by default here; switch it off in Options and four passes throw the hand in, and the same dealer deals again.

How is trump decided?

Nobody names it. The player who wins the bidding leads the first trick, and the suit of that card is trump for the hand. Until then the table shows "Trump: set by the first lead".

Do I have to follow suit?

You may always follow the suit that was led, and you may always play a trump instead, even when you could follow. Any other card is allowed only when you have none of the suit led. When trump is led, follow with a trump if you have one.

Can two people play Pitch?

Yes. Pitch is also played cutthroat by two or three, each player scoring alone, with the same bids and points. This table is built for the four-player partnership game: if you are playing alone or with fewer friends, computer players fill the empty seats. A cutthroat mode is on our list for a later update.

What is 7-point or 10-point Pitch?

"7-point" usually means a shorter match to 7, which you can choose in Options alongside 11 and 21. 10-point Pitch is a different deal: it adds two jokers, the off-jack (the other jack of trump's colour) and the three of trump worth three, for ten points a hand. Sources disagree on its deal, discards and bids, so this table plays the 4-point game only for now.

Is there a printable Pitch cheat sheet?

Yes. Use "Print the one-page cheat sheet" at the top of the rules: it prints the rules and scoring with a one-page summary of the bids, the four points, the Game card values, the set-back rule and a blank score line, so you can keep it beside a real table.

What is the best Pitch strategy?

Bid on sure things: an ace of your long suit is High, a two is Low, and tens win Game. As the bidder, pitch your highest trump and keep leading trumps while you hold the top ones, then bring the jack home behind them. Play tens and aces into tricks your partner is sure to win. Under the default Low rule there is nothing to protect on your two, so never spend a high trump on it.

How good are the computer players?

Choose Easy, Standard or Expert in Options; your partner plays at the same level as the opponents. Easy usually bids 2 when it holds an ace or a jack, never more, and mostly plays its highest card. Standard counts High, Low, Jack and Game before it bids, leads its top trumps, protects the jack and feeds tens to its partner; it shoots the moon only on a near-certain hand, which is rare (none in 1,000 seeded test matches). Expert simulates the cards it cannot see, including the 28 that were not dealt, to choose its bids and plays. No level sees your hand or the undealt cards.

Can I play Pitch with friends, or on my phone?

The practice table works in a phone browser down to 320 pixels wide with tap-to-play, and a refresh offers to continue your match. To play with friends, open a HopLobby lobby and send one link: our party games run in the browser too.

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A hand of Pitch, in four steps

  1. Bid once, or pass: 2, 3, or 4 to shoot the moon. Each bid must beat the last. The dealer bids last and may equal a 2 or 3 to take it. If the first three pass, the dealer is stuck and must bid 2 or more.
  2. Pitch. The high bidder leads the first card. Its suit is trump for the hand.
  3. Play six tricks. You may always follow the suit led or play a trump. Any other card only when you have none of the suit led. Highest trump wins, otherwise the highest card of the suit led.
  4. Score the four points: High (top trump dealt, to its taker), Low (lowest trump dealt, to the side it was dealt to), Jack (jack of trump, to its taker) and Game (most card points taken: 10 = 10, A = 4, K = 3, Q = 2, J = 1).

Reach your bid and you score every point you took. Fall short and you are set back by your bid. The other side always keeps its points. First side to 11 wins; if both get there on the same hand, the bidders win.

Keys: 2, 3, 4 bid, P pass, L last trick, C claim, S sort, H hint, U undo.

Read the full rules and the cheat sheet